Answer by geforce for "Realistic" collision in pong
You should simply reverse the x or y value (change the sign) when colliding with a wall, window, etc.
View ArticleAnswer by meriton for "Realistic" collision in pong
I think you want to do Velocity = Velocity + 2 * normal * Vector2.Dot(Velocity, normal);(where normal is the normalized surface normal pointing out of the surface the ball collides with)Rather...
View Article"Realistic" collision in pong
I want to write a pong in C# and XNA with friction and bounce. I tried to implement the collision as described by Garet Rees in a previous question.Here is the basic algorithm I use for pong:Seperate...
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